![]() Nexus metes out new weapons and gadgets in much the same way as previous titles, and they all contribute to the steadily evolving gameplay. Elsewhere, this progression is more measured. ![]() ![]() Thram really came into its own when I was exploring it from the sky and fighting up above its swampy water. It’s what the Ratchet & Clank series is founded on, and Nexus’ Planet Thram is a great example of how escalating firepower and evolving gameplay can reinvent a player’s relationship with a game world. I turn and scan the archipelago, hovering in place as I look for my next conquest.īig game hunting, Ratchet & Clank-style.Escalation. I get its attention with a volley of razor-sharp spinning, whirring projectiles, before strafing around it in mid-air, firing continuously. I see a Gargathon trundling through the air off in the distance, so at the apex of the next jump I activate my jetpack and soar into the sky, selecting my Prog Blades as I jet towards it. I kick my hover boots into action and rocket towards the nearest ramp, launching myself over a long stretch of water before making a small adjustment on the next island and hitting another ramp for a second soaring arc. I’m still hunting Gargathon horns, only now I’m doing so in style. I’d done all this before – running, jumping, shooting and fetching, so even though it was entertaining, a nagging sense of déjà vu tugged at the back of my mind. ![]() Jumping across the gaps between islands and taking on the local beasts at close quarters in my search for Gargathon horns. When I first arrived in this inhospitable world, I was schlepping around on foot. ![]()
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